![]() ![]() In between the first and second beast heads, there is another statue. The fire on the chandelier hanging in the middle of the room will go out, and you'll be free to snatch the emblem piece there. ![]() There will be about two more statues where you'll have the same objective. There will be a statue that looks like the head of a beast. Move forward to a statue against the wall. This will reveal another piece of the Heartless emblem. The three will push it, and the statue will fall to the ground and shatter. Walk a little further on this level to see a red Trinity mark in front of a statue. A piece of the Heartless emblem will come out of the waterfall. A cutscene will show a waterfall begin at the fountain in front of the Entrance Hall, on the base level. Next to where you enter, you should see a statue that, when examined, says "O mighty one.Show me your crushing power." Destroy the two pots on either side of it and the statue will sink a little into the ground. Go through the unlocked door and you'll find what it leads to - a higher level of the Entrance Hall. All that's left will be retracing your steps back to the Castle Gates. Release the stone here to get the elevator moving, and Release the stone here to complete the puzzle. Release this to finally open the path to a bubble. The passage that you opened will lead to a stone on the ground. From where you're locked in, go left and then forward for another stone to Release. Go to the stone on the left and press Release. This will reveal the puzzle of the Waterway. Walk into it to be teleported once again. This reveals an area with another bubble. Call Beast to the gate (the last option on the command menu) and he'll break it open. Here will be a Save Point, a treasure chest, and a gate. Walk into the bubble on the right to teleport to another new area. You'll then end up to a place similar to where you started. Go down the stairs to the right of you and you'll come across a floating crystal sphere covered in lightning bolts. ![]() ![]() It takes a while to defeat the Heartless with just a Wooden Sword, so it's best to leave these to the Beast. Keep moving forward to see the path marked as Castle Gates, and an elevator will be called to get you there. Eventually, you'll reach a single platform with nowhere else to turn. Keep using the platforms to get higher up. Finkelstein - Eeyore - Enchanted Brooms - Fairy Godmother - Flotsam and Jetsam - Flounder - Flower - Geppetto - Hercules - Huey, Dewey, and Louie - Iago - Ice Titan - Jane Porter - Jasmine - Jiminy Cricket - Kairi - Kairi's Grandma - Kala - Kerchak - King Triton - Leon - Lock, Shock, and Barrel - Merlin - Mickey Mouse - Minnie Mouse - Moogles - Mr.The path should be obvious from here. Maleficent - Riku - Hades - Captain Hook - Oogie Boogie - Ursula - Jafarĩ9 Puppies - Abu - Aerith - Alice - Aurora - Bathtub - Belle - Card Soldiers - Carpet - Cave of Wonders Guardian - Cerberus - Chernabog - Cheshire Cat - Chip and Dale - Cid - Cinderella - Cloud - Crocodile - Daisy Duck - Dark Figure - Doorknob - Dr. Simba - Genie - Dumbo - Bambi - Tinker Bell - Mushu Tarzan - Aladdin - Ariel - Jack Skellington - Peter Pan - Beast Reveals button to second floor of Entrance Hall One of the two bookshelves required to open the Lift Stop Reveals table with Hafet vol.4įound leaning against a bookshelf in the center of the room Moves bookshelf to make a temporary path to staircaseįound in the bookshelf containing the Hafet set behind the Nahara bookshelfĪctivation requires both volumes to be in place, in the right order. 8įound on table after moving bookshelf containing Mava set Opens path to bookshelves on the right wall blocks path to staircase made by Khama vol. This is in contrast to the other library books, whose covers have muted colors. The books are very conspicuous, colored brightly to attract players' attention. However, behind one bookshelf is a red button that unlocks a door leading to the upper layer of the Entrance Hall. Most of the bookshelves must be moved in order to clear out a path, while two others block the entrance to a Lift Stop. Upon placing a book in its respective slot, the bookshelf in which it was placed will move. There are eight books to be found, all of which have been misplaced throughout the Library. To reach the second floor of the Entrance Hall, Sora must complete a puzzle in the Library. ![]()
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